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Saturday, April 13, 2019

Play 'In Demand' to what end...

The goal of my game ‘In Demand’ is to produce awareness for social sustainability. The target audience would be college students who are on the verge of moving into the real world. The game would seem more appealing to business or psychology majors, however, it would still have a broad range of appeal for others outside of those degree plans.

By playing the game, the user would be able to experience taking on a leadership role. At the same time, they will see exactly how their actions can have positive impacts on some, yet negative impacts on others. This would ideally help to further understand the importance of social connections and how to better approach them in their own life.

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